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Ustwo Games and the End of Long-Term Job Security in Gaming
29.04.2026 By Paweł Kiśluk 3 min ...

Ustwo Games and the End of Long-Term Job Security in Gaming

Ustwo Games pivots to contractors, signaling a grim shift for job security in the indie game development scene.

The End of Romanticism in Game Dev

The gaming industry is undergoing its most turbulent shift in years. After decades of building culture around loyalty and long-term contracts, we are witnessing a brutal turn. Ustwo Games, the studio known for the iconic Monument Valley, has openly admitted that full-time employment is no longer their priority.

This isn't just a restructuring. It is a systemic departure from the standards that defined job stability in London and beyond. CEO Maria Sayans, an influential figure in the Ukie board, is not mincing words in her assessment of the current market climate.

"We’ve been a little bit too romantic about the idea that we should have employees and give people long-term job security."— Maria Sayans

This statement sounds like a death knell for thousands of creators who believed that artistic quality went hand-in-hand with social security. When a studio the size of Ustwo Games—creators of Alba: A Wildlife Adventure and Desta: The Memories Between—speaks openly about the mistake of "romanticizing" full-time roles, we must ask: what does this mean for future projects?

Moreover, the fragmentation of knowledge within a team of contractors means that in the case of code errors or balance issues, it is harder to find someone responsible for the original design legacy. In traditional teams, where people work together for years, system knowledge is naturally passed down. In a contractor model, this knowledge is lost as soon as the contract ends, forcing the studio to constantly reinvent the wheel with every update or expansion.

The End of the Golden Era?

Maria Sayans mentioned that those who joined the industry in the early 2000s were very fortunate. This is an admission of failure by a generation of leaders who could not maintain standards in the face of rising corporate pressure. Does this mean the indie scene is no longer a safe haven? The market is exerting pressure to cut costs, and studios like the makers of Monument Valley are becoming hostages to their own success. Instead of building lasting teams of experts, we will see more short-term projects that disappear from the market as quickly as they arrive. This is a harsh lesson for anyone banking their future on game development.

Broader Context: Is This the New Normal?

It is worth adding that the debate around contracting also touches on intellectual property and creative ownership. External contractors, often working for multiple clients simultaneously, do not necessarily share the same deep connection with a game's legacy as a permanent team of developers and artists. In times of crisis, it is this "core team" that saves a project from disaster because they know every line of code intimately. If Ustwo Games limits this core to an absolute minimum, they risk losing the ability to react quickly to technical bugs or community feedback, which ultimately might impact the quality and reception of their future titles.

What do you think?

FAQ

Is Ustwo Games firing all its employees?

No, the studio plans to keep a "core team," but all growth and new projects will rely primarily on contractors.

Why is this shift so important?

It represents a move away from long-term stability, which could lower artistic quality and discourage talent from entering the industry.

Is this the end of the Monument Valley series?

The studio has not announced the end of the series, but the shift in labor models could impact the pace and direction of future installments.

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About the Author

Paweł Kiśluk

Game enthusiast, developer, and creator of kvikee.com. He has been following gaming industry trends for years, blending technology with pure entertainment.
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