kvikee
A Blow to the Heart of FPS: id Software on the Brink After Drastic Layoffs at Xbox
08.07.2026 By Paweł Kiśluk 3 min ...

A Blow to the Heart of FPS: id Software on the Brink After Drastic Layoffs at Xbox

Xbox announces yet another wave of drastic layoffs, with legendary id Software, the studio behind iconic Doom and Quake, losing nearly 50% of its staff. Is this the end of groundbreaking FPS games?

There's no denying it: Xbox has just delivered a blow that rocked the world of action games. id Software, the studio that not only invented the FPS genre but also set its golden standards, has lost nearly half of its staff. This isn't just a routine round of layoffs – it's a true massacre that clips the wings of legendary franchises and raises ominous questions about the future of Doom and Quake.

Game/Series Doom / Quake (id Software)
Genre FPS (First-Person Shooter)
Developer id Software
Publisher Microsoft (Xbox Game Studios)
Release Date Doom: 1993; Quake: 1996
Target Platforms PC, next-gen consoles
Cover
id Software

Key Facts in a Nutshell:

  • id Software lost nearly half of its staff in Xbox's restructuring.
  • Microsoft cites cost pressures and market failures as reasons.
  • Key specialists, including the Quake Champions team and id Tech experts, were let go.
  • The future of iconic Doom and Quake series is now uncertain.

Brutal Restructuring: What Really Happened?

There's no sugarcoating it: Microsoft's decision is a blow below the belt. id Software wasn't just any studio – it was an institution that didn't just create the genre but also forged its golden standards. Losing nearly half the team means losing not only employees but also vast knowledge, experience, and creative potential.

Beyond the layoffs, Microsoft implemented several organizational changes aimed at cutting costs. In practice, however, this means something far more serious: stripping id Software of its autonomy and ability to innovate freely. It's a clear signal that Xbox now prioritizes cost rationalization over innovation.

On the other hand, some analysts suggest Microsoft might be trying to restructure the studio to better align it with current market realities. Sometimes you have to prune old branches for new ones to grow. But is that possible for a brand that has led FPS evolution for decades?

History of id Software: From Legend to Execution

The history of id Software is not just the history of games – it's the history of industry evolution. The studio that created Doom and Quake spent decades setting trends, introducing groundbreaking technologies, and shaping player expectations. id Tech is not just an engine – it's a symbol of innovation that drove the entire industry.

Unfortunately, Microsoft's acquisition in 2021 began changing that dynamic. Despite efforts to maintain independence, corporate pressure started mounting. Now, after such drastic cuts, it's hard not to feel that Xbox decided to control rather than save what remained of the studio's former might.

How is it possible that the studio that defined FPS now struggles with such drastic cuts? Is it a result of strategic mistakes, failed launches, or simply a lack of vision? No one knows. What is clear is that id Software, once a trendsetter, is now increasingly dependent on them.

Do Doom and Quake Have a Future?

For many fans, this is a true shock. id Software isn't just a brand that created iconic games – it's one that raised entire generations of gamers. Now, as the studio loses key creators, the question arises: can Doom and Quake survive?

The answer isn't simple. On one hand, these franchises have enormous renown and loyal fans. On the other – without original creators, without the geniuses who created their DNA, it's hard to expect new installments to match the original quality. Can you create a groundbreaking Doom without the people who not only invented it but also drove its evolution for decades?

Microsoft assures us that Doom and Quake remain a priority. But how can they be a priority without key creators? It's a bit like trying to build a new car without engineers. You can do it, but the result might fall short of expectations.

It's also worth remembering that AAA game prices in Poland currently hover around 350-450 zł. Xbox isn't lowering them but cutting production costs. This is a clear signal that corporate priorities don't always align with player expectations.

End of an Era? What's Next?

It's hard not to feel that this marks the end of an era. id Software wasn't just a studio – it was an institution that set trends and shaped the industry. Now, after such drastic cuts, it's difficult to expect the studio to regain its former might.

This doesn't mean Doom and Quake will disappear. These franchises are too strong to abandon. The problem is that without original creators, without the geniuses who built them, they'll likely be more a shadow of former glory than a true continuation.

So, has Xbox buried id Software? You could say that. A studio that once set trends is now increasingly dependent on them. It's a sad end for a legend that not only created a genre but also shaped its future for decades.

What do you think?

FAQ

How many people were laid off from id Software?

Reports suggest id Software lost about 50% of its staff, around 95 employees.

Is Microsoft shutting down id Software?

Officially, no – but by cutting the team in half, the studio won't be able to function as it did before.

Which games are most at risk?

Primarily new installments of Doom and Quake. Without key creators, it'll be tough to continue the series at a high level.

P
About the Author

Paweł Kiśluk

Game enthusiast, developer, and creator of kvikee.com. He has been following gaming industry trends for years, blending technology with pure entertainment.
Google News

Follow us in News

Follow Channel
kvikee

Play kvikee!

Add us to your home screen and play your favorite games faster.